Task 3.1 - Industry Research
Record Label - Dirty Hit
Dirty Hit was founded by Jamie Obrone, Brian Smith and Ugo Ehiogu in December 2009. The 1975 were the first band to achieve mainstream success as they had a number 1 album in September 2013 called 'The 1975.'
History of the Music Video
A music video is a short film that integrates a song with imagery, and is produced for promotional or artistic purposes.
in 1894, sheet music publishers Edward B. Marks and Joe Sterin hired electrician George Thomas and various performers to promote sales of their song 2The Little Lost Child.2 Using a magic Lantern, Thomas projected a series of still images on a screen simultaneous to live performances, This would become a popular form of entertainment known as the illustrated song, the first step towards a music video.
At 12:01am on August 1, 1981, history was made when MTV, the first 24-hour video music channel, launched onto our television sets and literally changed our lives with the birth of the music video. The first video ever played on the network was quite ironic - "Video Killed The Radio Star" by the Buggles
in 1894, sheet music publishers Edward B. Marks and Joe Sterin hired electrician George Thomas and various performers to promote sales of their song 2The Little Lost Child.2 Using a magic Lantern, Thomas projected a series of still images on a screen simultaneous to live performances, This would become a popular form of entertainment known as the illustrated song, the first step towards a music video.
At 12:01am on August 1, 1981, history was made when MTV, the first 24-hour video music channel, launched onto our television sets and literally changed our lives with the birth of the music video. The first video ever played on the network was quite ironic - "Video Killed The Radio Star" by the Buggles
Music Industry Regulation
Ofcom - A communications regulator that regulate and TV and radio sectors, fixed like telecom's, mobiles, postal services, plus the airwaves over which wireless devices operate. Ensure people in the UK get the best from their communication services and protected from scams, as well as ensuring that completion can thrive. Ofcom operates under the Communication Act 2003
Digital Convergence
Technology - It is common for technologies that are viewed as very different to develop similar features with time that blur differences. In 1995, a television and a mobile phone were completely different devices. In recent years, they may have similar features such as the ability to connect to wifi, play rich internet-based media and run apps. People may use either their television or phone to play a game or communicate with relatives, using the same software.
Media Content - Television and internet services were once viewed as separate but have begun to converge. It is likely that music, movies, video games and informational content will eventually converge to the point that they are no longer distinct formats. For example, future music may always come with an interactive music video that resembles a game. Likewise, movies are likely to become interactive with time to the point that they also resemble games.
Services Applications - In the late 1990s, there was a large difference between business and consumer software and services. With time, this line has blurred. Technology tends to move from a large number of highly specific tools towards a small set of flexible tools with broad applications.
Robots Machines - It is increasingly common for machines such as vehicles or appliances to have semi-autonomous features that technically make them robots.
Virtual Reality - Virtual reality can be viewed as the convergence of real life with digital entities such as games and information environments.
Media Content - Television and internet services were once viewed as separate but have begun to converge. It is likely that music, movies, video games and informational content will eventually converge to the point that they are no longer distinct formats. For example, future music may always come with an interactive music video that resembles a game. Likewise, movies are likely to become interactive with time to the point that they also resemble games.
Services Applications - In the late 1990s, there was a large difference between business and consumer software and services. With time, this line has blurred. Technology tends to move from a large number of highly specific tools towards a small set of flexible tools with broad applications.
Robots Machines - It is increasingly common for machines such as vehicles or appliances to have semi-autonomous features that technically make them robots.
Virtual Reality - Virtual reality can be viewed as the convergence of real life with digital entities such as games and information environments.
Power and Media Industries - Curran and Seaton
* The idea that the media is controlled by a small number of companies primarily driven by the logic of profit and power.
* The idea that media concentration generally limits or inhibits variety, creativity and quality.
* The idea that more socially diverse patterns of ownership help to create the conditions for more varied and adventurous media productions.
* Using Curran and Seaton's theory in Music Industry, there is a clear link. Record Labels run the scene, own all the big money and distribute the artists work. Most smaller labels are an attachment of the Big Three. These record Labels are:
Sony BMG
Universal Music Group
Warner Music Group
* Since Streaming music has become popular and cheap in recent years, less records and CD's have been sold. Previously this was how record labels made their money. This caused as massive issue that not only impacted the labels, but impacted the artist. The Labels need money to fulfill their contracts with artists. They needed to be able to invest large sums of money to get artists distributed. As record sales disappeared, the big labels had to invent a new way to make money. This was when the "360 Deal" was created. This Scheme in almost entirely in the record labels favor, rather than the artists. The 360 Deal implies that any job the artist has, the label still take a cut. For example, if an artist was posted on a magazine, the label would take most the money made, even though they had nothing to do with it. This is what's commonly referred to as 'Signing your life away".
* The idea that media concentration generally limits or inhibits variety, creativity and quality.
* The idea that more socially diverse patterns of ownership help to create the conditions for more varied and adventurous media productions.
* Using Curran and Seaton's theory in Music Industry, there is a clear link. Record Labels run the scene, own all the big money and distribute the artists work. Most smaller labels are an attachment of the Big Three. These record Labels are:
Sony BMG
Universal Music Group
Warner Music Group
* Since Streaming music has become popular and cheap in recent years, less records and CD's have been sold. Previously this was how record labels made their money. This caused as massive issue that not only impacted the labels, but impacted the artist. The Labels need money to fulfill their contracts with artists. They needed to be able to invest large sums of money to get artists distributed. As record sales disappeared, the big labels had to invent a new way to make money. This was when the "360 Deal" was created. This Scheme in almost entirely in the record labels favor, rather than the artists. The 360 Deal implies that any job the artist has, the label still take a cut. For example, if an artist was posted on a magazine, the label would take most the money made, even though they had nothing to do with it. This is what's commonly referred to as 'Signing your life away".